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More Detailed Combat System Done!

I've finished working on the updated combat system! This includes things like dodging, blocking, and hit reactions!

If an enemy attacks you, you have the option to block, taking 50% damage, or dodge, which allows you to take no damage. However, dodging does take up a bit of your speed bar, which you may want for other things in combat.








Being hit or shot at is a great way of being killed, and if you're not blocking it'll interrupt any move you're trying to do.

You can avoid this by hitting your enemy first, as it interrupts their moves too.







Now I'm moving on to the visual effects! Things like muzzle flashes, lightning, etc.









Post: Blog2_Post
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